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		<meta charset="utf-8"/>
		<title>BScrollBar</title>
		<link rel="stylesheet" type="text/css" href="./style.css"/>
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	<body>
		<h1>BScrollBar</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BScrollBar(BWidget*)">BScrollBar</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BScrollBar(Orientation,BWidget*)">BScrollBar</a>(Orientation orientation, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BScrollBar()">~BScrollBar</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setOrientation(Orientation)">setOrientation</a>(Orientation orientation);</td></tr>
			<tr><td align="right">Orientation </td><td><a href="#orientation()">orientation</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setValue(int)">setValue</a>(int value);</td></tr>
			<tr><td align="right">int </td><td><a href="#value()">value</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setPage(int)">setPage</a>(int position);</td></tr>
			<tr><td align="right">int </td><td><a href="#page()">page</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(int, int)">setRange</a>(int minimum, int maximum);</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(const BRange&)">setRange</a>(const BRange& range);</td></tr>
			<tr><td align="right">void </td><td><a href="#setMinimum(int)">setMinimum</a>(int minimum);</td></tr>
			<tr><td align="right">int </td><td><a href="#minimum()">minimum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMaximum(int)">setMaximum</a>(int maximum);</td></tr>
			<tr><td align="right">int </td><td><a href="#maximum()">maximum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setStep(int)">setStep</a>(int step);</td></tr>
			<tr><td align="right">int </td><td><a href="#step()">step</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#moveSteps(int)">moveSteps</a>(int steps = 1);</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#updateEvent(const BEvent&)">updateEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseWheelEvent(const BMouseEvent&)">mouseWheelEvent</a>(const BMouseEvent& wheelEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BScrollBar(BWidget*)">
			<h3>BScrollBar(BWidget* parent = 0);</h3>
		</div>
		<div id="BScrollBar(Orientation,BWidget*)">
			<h3>BScrollBar(Orientation orientation, BWidget* parent = 0);</h3>
		</div>
		<div id="~BScrollBar()">
			<h3>~BScrollBar();</h3>
		</div>
		<div id="setOrientation(Orientation)">
			<h3>void setOrientation(Orientation orientation);</h3>
		</div>
		<div id="orientation()">
			<h3>Orientation orientation() const;</h3>
		</div>
		<div id="setValue(int)">
			<h3>bool setValue(int value);</h3>
		</div>
		<div id="value()">
			<h3>int value() const;</h3>
		</div>
		<div id="setPage(int)">
			<h3>void setPage(int position);</h3>
		</div>
		<div id="page()">
			<h3>int page() const;</h3>
		</div>
		<div id="setRange(int, int)">
			<h3>void setRange(int minimum, int maximum);</h3>
		</div>
		<div id="setRange(const BRange&)">
			<h3>void setRange(const BRange& range);</h3>
		</div>
		<div id="setMinimum(int)">
			<h3>void setMinimum(int minimum);</h3>
		</div>
		<div id="minimum()">
			<h3>int minimum() const;</h3>
		</div>
		<div id="setMaximum(int)">
			<h3>void setMaximum(int maximum);</h3>
		</div>
		<div id="maximum()">
			<h3>int maximum() const;</h3>
		</div>
		<div id="setStep(int)">
			<h3>void setStep(int step);</h3>
		</div>
		<div id="step()">
			<h3>int step() const;</h3>
		</div>
		<div id="moveSteps(int)">
			<h3>void moveSteps(int steps = 1);</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="updateEvent(const BEvent&)">
			<h3 id="updateEvent(const BEvent&)">virtual void updateEvent(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual void mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual void mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual void mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual void mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual void mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseWheelEvent(const BMouseEvent&)">
			<h3 id="mouseWheelEvent(const BMouseEvent&)">virtual void mouseWheelEvent(const BMouseEvent& wheelEvent);</h3>
		</div>
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